Garden of the King and Queen: To your right are guards they will catch you if you go there , enter the hut, turn right, turn left and pick up Roses. Once the player has obtained the Good Ending of a character's route, they will be able to unlock that specific character's After Ending for 20. Go to the middle arch and use the magic formula for revelation on the faint rectangular outline on the floor. Sombreval is upset that you didn't get all the keys and still do not know here the 4 plinths are. Click on shutter and reveals a key for service lift. Maybe we can find them by following the sound. Summary : The player and Seven do not attend the party, opting to find Saeran and Vanderwood instead.
First Floor Service Area: Look close on cabinet containing flask and use flask full of acid on the lock. Look close at the footman under the bed and pick up the royal signet ring. There's a lighted window on the left that we can go through. His travels are recorded in an encyclopedia that also contains a picture of the statue. The guests are listed in alphabetic order by their username, which begins with the symbol.
Go to the other end of the hall. Click on alcove with tapestry turn right, click on door. Thank you for caring about Zen. As the members try to guess the password and get into the shop, Saeran steps in to crack the code with his Arabic dictionary. When the player asks who he is, he walks over to her and describes himself as an angel, ready to take her away to paradise. The Marchioness informs her that the Marquis loves the ladies and the music of Mozart especially Bastien and Bastienne.
King's Bedroom: The inventory chest is on the wall across the bed. Zen finally opens the door and meets the player. Sombreval has become immortal as the devil himself. Because his car can be tracked, he suggests leaving the car someplace else, finding a tractor, and spending the rest of their lives on a boat. We now have all the ingredients for the deadly gas. Listen to Dictaphone of the Louvre. In the process of reciting the password, he suddenly tells Saeyoung to wake up into a cruel reality, revealing that Saeran being saved was merely a dream.
We just have different perceptions. Good luck with work, Jaehee. Enter the opened secret passage. Check the map for access areas. The witness, who happened to be the vendor of goldfish-shaped bread Zen had bought from on the 7th Day, describes his encounter with Echo Girl.
As the reporters swarm the player, the other members try to protect her. Like Thanks you for making These! Pick up the Holy Water from the second drawer. Tribunal: Combine pearl necklace and champagne glass. Library: The library is full of open books and surrounded by paneling with astrological signs decorating the top. This is a room full of paintings.
Pazuzu's statue is now energized. On level 1, there is a library on the north end of the building. Turn around and get the guard's uniform. The 4 plinths are the forces of Satan and Sombreval tricked Morgane to activate them. Saeran refuses to believe Seven, under the impression that Seven personally put the contents on the disc himself. If done correctly, you should trigger Bad End 2 after two chats and two visual novel sections. I know that the Black Templars Brotherhood is still in existence.
Use loaded crossbow on guard. Use hook launching crossbow on the top middle of the screen. Turn to the left of the fireplace and look close at chest, get log, use log on fireplace. . Proceed through the opening in the bottom-right to get a coin. Look close on the purple eagle vase in front of the priest under the scaffolding. While on the road, Saeyoung attempts to trace Vanderwood and Saeran, leaving Vanderwood a threatening voice message.