For a short time afterward, kills restore additional health. Gambler's Dodge and the other one should be merged, and another option provided, maybe one that negates damage ie. Destiny 2 Warlock Stormcaller Super, Abilities, and Grenades The Warlock Stormcaller subclass is making a comeback from the original Destiny, carrying a focus on mainly Arc Lightning, besides from other elemental powers. Void ability kills cause enemies to explode. But you can punch health into yourself! I'm kicking ass with all of them and you can too. For example, Solar has been doing especially well for me against Cabal Phalanx.
The last challenge can be a bit frustrating, but we have you covered. Remember, you must reach level 40 in Destiny: The Taken King before being able to use it. So get enemies from afar, too. I'm having a ton of fun with it though right now. Create Orbs of Light: With your Nova Bomb equipped, you must generate 25 Orbs and then slaughter 25 enemies with your super.
This is boring for Titans who want to play other roles, and frustrating for groups unable to find a Titan. I feel aerial combat would be fine as the focus of one branch, but for flight to be the focus for both and at the cost of losing all the grenade boosting perks? Like Destiny 1 it looks like the regular melee does 2x damage half the time though. Before attempting this, make a Fireteam with two people you know. If you stick ppl you can kill them instantly. Complete the quest to unlock the Stormcaller super ability. Basically you're the survivor of the team.
Axion Bolt A bolt of Void Light that forks into smaller bolts on impact that seek out enemies. If I had a warlock I would use all of them equally. Additionally, the ability modifiers were moved around so that Vortex Mastery took Angry Magic's place, Angry Magic took Annihilate's place, and Annihilate took Vortex Mastery's place. Time it just right and you can get nearly 15 kills with one shot. Actually, in my opinion, it's way more fun, even if not as effective, as Devour.
Gunslinger still has Chains of Woe and ranged melee attack though. My favorite currently is Titan. Grenades Grenades are a staple of any build especially in Destiny 2. But even setting aside the shock of transitioning from the Grenadier style Radiance to the direct assault of Daybreak, Dawnblades look almost exclusively focused on aerial combat, which is arguably the weakest part of the Sunsinger skills. The right answer is Warlock. That being said I hopped into Stormcaller once I unlocked it, mostly because I just like being not-Palpatine. So in conclusion, this is not good and can't be compared with devour in any way.
It can clear hordes of enemies, and when used correctly, can easily get two or three kills in the crucible. It's really hard for me to find any good tie to use the Rifts, the idea of placing a tiny spot on the ground where we're all going to stand still for a while is madness to me. Using this Nova bomb ability is much easier to get a kill and also allows for a little bit better map control. Devour heals you and grants grenade energy on kills. The Warlock is more of a supportive class in Destiny 2, but it's good to know that the class isn't all support with Daybreak and Grenade abilities.
When active it constantly regenerates your health. A bolt of Void Light that forks into smaller bolts on impact that seek out enemies. Dawnblade The Dawnblade is amazing and extremely versatile. It was a great combo. Radiance is ideal because you can spam grenades for roughly 10 seconds.
If you're using empowering rift that may be the issue. The margin that the Hunter class leads are significantly small. While void magic is commonly perceived for Crowd Control, the Voidwalker dives in and manipulates space to tear their enemies apart. Next, the class is set up to make the grenade ability better. Whichever is the most fun. I remember back then a guy told me that him and two of his friends made a warlocks fireteam claiming that it was the best thing ever. I've kind of seen them as the training wheels guardians of Destiny.
The arcbolt grenade is great to finish off weakened enemies and also chain lightning to other enemies. The be quite honest it's the worst perk in that tree. That's probably not going to happen so, in the meantime, play a Warlock. In more difficult content, like just hitting 120 and having terrible gear, I use the voidwalker to keep stuff off me. The warlock can be super resilient now. Arcane Force Training focused on toughness and speed.