It was finished a long tme after it begun, but it was under the same team all the time, I believe. Not so much for being hard, but just for not being very fun. Development began in 2000 as a spin-off from the main Star Ocean series, taking approximately one year to complete. Takayashiki: After Star Ocean: Second Story came out, it felt like there were a lot of sections where fans filled in the blanks themselves. This isn t a knock against either game, though; it s more of. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. Was that planned from the beginning? We'll double-check this in future versions.
And thanks to everyone who's waited so patiently. To an extent, I think those new ideas are owed to the momentum we had built up from the Playstation developments. The first title logo we finished looked a lot like , even. Opera wakes up, gathers all crew-mates and decides to send S. You have to or before you can post on our forums or use our advanced features. Were you originally planning to aim at a younger audience? Protagonists from the events of The Second Story are brought down onto the planet by an unknown force, and must work to discover its source and leave.
If we just threw in a bunch of private actions without any story, it would hardly feel like a game. I am not a native English speaker myself I am from Sweden but I am proficient enough in English to be able to tell that DeJap's translation is very well done and would feel natural for native English speakers. Game Programming Dark Force Anus P. The best thing to do is save normally using the in-game save function. The game's sound design received development help from.
It was my biggest regret for the development of Blue Sphere as well. Once this was done, my work with the project was pretty much over. Today I´m going to discuss the progress Blue Sphere has had over the last several years. The types of items forged in Create Feats depend on what skills are active with each character. It was one of our initial design ideas: rather than putting the sci-fi up front, we wanted it to be part of the background setting and world.
Of course, we want older players to try it too. Ookushi: For skills, you mean? Actually, at one point we had four extra characters, for a total of 16. Does this really need an introduction? A battle in Star Ocean: Blue Sphere: the three-strong party face off against a monster encountered during exploration. They decide to explore their surroundings and search for their missing comrades, hoping that Claude and Rena will rescue them, but they too crash-land on Edifice later on in the game. But the way skills change depending on your range was really well done, I thought. A project for dubbing these voices is in the planning stage, so stay tuned! Skill growth is interconnected with Create Feats, a minigame where new items such as swords, restoratives or other types of items which can be equipped in battle once forged.
While technically we could work our way around the language to make them make sense, we decided that it would just be better to use a name that was actually meaningful. After volunteering my services to DeJap and being rebuffed , I was contacted by Tomato and Dark Force almost a year later asking to be involved in the project. Akujin gets props for going through those list text files and translating and documenting everything so well. Ashton, Celine, Dias, Noel, Chisato, and Bowman still live on Planet Expel. The Blue Sphere team, L-R: top Tetsu Takayashiki, Takashi Asanuma, Hideaki Ishihashi; bottom Teruki Ookushi, Naohisa Kamei, and Natsuki Nishimura. Kamei: I wanted to include more interactive elements.
Guard item has the same description as? Link-Play —The link-play feature is like a totally different game. Blue Sphere has garnered a positive reception from journalists, and has sold 130,000 copies in Japan as of 2007. I thought those were places we should have expanded upon more ourselves. We had an idea where, if you equipped multiple pieces of equipment in the same series, it would get stronger. Takayashiki: Yeah, and it felt like we were tinkering with it and adjusting the balance up to the very end.
The game starts with the crash land of Opera's starship on the Planet Edifice. Opera manages to send out an S. For broad appeal, they wanted us to use cute characters in that nitoushin style. Asanuma: Ah… laughs Takayashiki: We programmed that ability in pretty early on, but almost no one used it. Ernest and Opera are still exploring uncharted, primitive planets, and on one ocean-covered planet known as Edifice. The battle system takes place in real-time, with three party members facing a single enemy.