I did some testing on the Terrace at Shrine of Seven Stars the terrace tiles are 5 yards wide. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world. Standing still, the max distance you can portal is about 27 yards, about the same distance you can run. Quest 27726 Hero's Call: Mount Hyjal! The shadow, or whatever is moving forward goes at walking speed. Brewmaster Monk - Special Delivery Now drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 seconds, dealing damage to all enemies within 8 yards and reducing their movement speed for a few seconds. Looking at the racial traits of each of these new races is important to see what type of toolkit they would work best with. Even priests could just simply walk in the same amount of time, let alone body and soul or something.
It's not fun playing a caster anymore either. Many have sought to harness the corruptive magic of the Void. I imagine in a raid with a lot of spell ground clutter, a Velf Velvety? It moves at like base run speed right now. Melees have better choices available in most situations. I would have liked it if the Spatial Rift worked like Demonic Circle for warlocks, it would have felt more flavorful and rewarding to use rather than the semi-blink spell that Void Elves are currently working with. It isn't a blink, it's a portal, so you get the most benefit when your character is far away from the portal. The Highmountain Tauren also don their own set of unique armor and they ride the Highmountain Thunderhoof.
Arms Warrior - Sharpen Blade Now when activated, the next Mortal Strike will deal increased damage and reduce healing taken by 50% for a few seconds. Fury Warrior - Whirlwind Now causes your next single-target attack to strike up to 4 additional targets for a percent of the damage. After finally achieving victory on Argus, the Lightforged draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression. The push back immunity is kinda cool though i wish they had some sort of throughput racial. Restoration Druid - Revitalize Now Casting Rejuvenation grants the target 2 charges of Revitalize. There's a number of places you can toss the rift to bypass areas that are meant to be locked off. Reactivate this ability to teleport through the rift.
Meanwhile Highmountain Taurens have a chance to loot extra meat and fish JustBlizzardthingsConviniently ignoring that Highmountain tauren are getting a percentage and a flat damage taken reduction that's permanent and works in all situations and will be disgustingly broken on mitigation tanks, especially when coupled with fast but weak attacks. I imagine in a raid with a lot of spell ground clutter, a Velf Velvety? That power combined with the Void Elves dark aesthetic made it an easy choice for the top three. Priest - Twist of Fate 1- Shadow: Now after damaging a target below 35% health, the Priest gains increased damage and healing for few seconds. Preternatural Calm is the racial trait that make Void elves just a notch above the Allied Races already on this list. Reactivate this ability to teleport through the rift. Note that using mouse look to raise lower will work as normal, as will the standard raise and lower buttons. Spatial Rift - Rip a rift in space and time.
Fixed issue with fly spell in area without the requirement satisfied Fixed Mag'har Orc Racial - Ancestral Call Now invokes the spirits of the Orc ancestors, granting you their power for few seconds. But fire it in one direction and turn and run the other way, and you will portal 52 yards, way better than blink. A change like this might see players using it again and again. Moving through this Healing Sphere heals for a certain amount. Fixed at tidesage council, now they use the runes when full mana. When the Monk kill an enemy with Blackout Kick, has a 50% chance to summon a Chi Sphere, granting 1 Chi when walk through it.
Each bar can have up to 1500 buttons organised into rows and columns up to 5000 buttons total. It's specially bad in PvP as most rangeds are simply not able to 1on1 a melee because they can't do shit when they're forced to move. I can't stand to play it now. Shadow Priest - Pure Shadow Now Dispersion reduces damage taken by an additional percent, and causes Voidform to not drain Insanity for an additional 5 seconds after Dispersion ends. I've setup bars for my different druid forms but when switching between them the bars dissappear briefly?! The one of the only use is sometimes skipping an AoE as you don't actually travel the distance, it's a teleport. I rerolled to a female Night Elf rogue partially because of the black eyes they now have which looks incredible , but shadowmeld is just so much more useful and can be used on the fly without having to think too much 1 button push instead of 2 with a 6 second window.
Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. But that seems pretty underwhelming for your big racial. I'm very happy with my choice. Fixed some issue with boss aqussir. The rift can't go through solid objects but you certainly can. Reactivate the ability and now you're down the hallway with the flag from where you pick up the flag. Balance Druid - Starlord Now Starsurge and Starfall grant Haste for few seconds.
What they are immune to are the partial second ticks off of their cast time when taking damage, which already have diminishing returns passively. Windwalker Monk - Afterlife Now when the Monk kills an enemy, you summon a Healing Sphere, healing when walk through it. Brewmaster Monk - Celestial Fortune Now the Monk has a chance equal to his critical strike chance to be healed for an additional percent of the amount healed. Restoration Druid - Disentanglement Now Efflorescence removes all snare effects from friendly targets when it heals. Reach level 110 with a new Allied Race character to earn a distinctive Heritage Armor set—a lasting symbol of your dedication. Commento di Drakvul Nothing really helpful to add here, everyone seems to have explained it well enough already.
I think mobility needs to be heavily nerfed across the board and encounters designed around the new lack of mobility. They probably wanted it to be an ability that people can get creative with. You can send it out aimed near a pillar, vanish, hard open, then pop to your shadow, pillar hump till combat drop, then re-enter stealth without much trouble. The shadow, or whatever is moving forward goes at walking speed. As it cannot be used when Stunned or Loss of control.