About this mod Adds 250+ spells to midas magics system. Give each real advantages and disadvatages, so that they aren't just cosmetic, but in fact a real strategic choice. Fire temple is not 100% complete but if u want to try it type coc aaamtdalnork Bosses: so far we have ideas for bosses. Plz rate if you like this mod, I need all the support i can get. Being able to light walls on fire is awesome and I hope I can have access to that kind of coding logic. The master level lightning spell is a constant stream of lightning doing upwards of 50 mana damage per second.
How much time have you spent playing a destruction mage? There really isn't anything nearly as good as what you've done here and it's sorely missing for it. All I can think of right now. Or something along those lines. I just can't enjoy Skyrim with out this mod. Midas Magic for Oblivion was one of the mods that I absolutely had to have to play, and I'm definitely glad you're setting up for this one too. Posts: 3474 Joined: Fri Aug 03, 2007 5:31 pm Those beam spells were awesome. Actually, if it is in your power do everything to can to bring back the whole Mysticism College, because it was always my favorite.
Oh the things I'd coat the walls with. Probably something I did to cause it initially. I just can't enjoy Skyrim with out this mod. If Blindness and Deafness are possible, it would be awesome to do those. Or is that only for simple mods? Posts: 3487 Joined: Fri Sep 28, 2007 9:39 pm Spells that would fit a monk-mod I'm planning.
There really isn't anything nearly as good as what you've done here and it's sorely missing for it. Physical attacks are leaps and bounds above spell damage at higher levels. As for suggestions as to the spells? I do have one question though, will you be porting this mod to the Special Edition? Essences: Osmotic Aqua Fire Frost Storm Arcane Astral Shadow Light Terra Wind Prism Absorb Locations: An island is being built with a quest line for the spells : inclduing custom dungoens and planes. Midas is great for Oblivion. Posts: 3420 Joined: Wed Jun 27, 2007 1:39 pm Not so much looking at new spells, as new effects. How much time have you spent playing a destruction mage? What if skyrim got a new kind of spellmaking that had you make spells on the fly? Possible problems could arise from mods editing the same cells the reactors are or material used to create the spells or, eventually, quests.
I definitely want to make a monk sometime though. There is a possibility that Valve and Bethesda will still compensate the Modders that participated in this program. Unlike in Oblivion, the existing spell effects already look great, so expanding on those will be most appreciated. I would like effects similar to the ice wraith's crystals left on the ground alongside some of those AoE glyphs you had before. I was asked by him if that is how I show appreciation for his mod. Midas Magic for Oblivion was one of the mods that I absolutely had to have to play, and I'm definitely glad you're setting up for this one too.
Transform into a mouse to avoid notice, a fish to gain water breathing and again avoid notice, a hawk to fly, a Dragon to be badass. There is a Detect Life and a Detect Undead spell already in the game Alteration. Not sure if you're into the whole gear thing, but maybe creating a decent quarterstaff that's useable as a weapon? Posts: 3359 Joined: Sun Dec 24, 2006 4:41 am Wah? Assuming you've played for awhile I'm sure you've also seen how poorly magic damage scales so to be fair I am blasting with lightning for quite some time. Credits Blast Lord for giving a lot of cool idea and beta testing and communtiy mangement. If they do, I pledge to donate my portion of the revenue between the American Cancer Society and my local church. I love Midas Magic, but my one complaint and, really, it's the only one I have is that the spells just stand out. All I can think of right now.
Not the best of examples but it's 5:40 in the morning Posts: 3466 Joined: Tue Jul 17, 2007 12:00 pm Display posts from previous: Sort by. Nobody is going to care about a mouse unless they are a neat freak or very rich, but cats, dogs, hawks, and predators will probably be quite interested in you if they see you and there isn't much you can do beyond run or abandon your mouse form. Posts: 3432 Joined: Sun Aug 13, 2006 6:34 pm Glad to see you're up for another round xilver :3 - after all the effort poured into Midas Magic for Oblivion wasn't sure we'd see another mod quite like it. More plane travel is nice too! Not sure what they'd be exactly, but I think it'd be interesting. Why does he make mods for Minecraft? As for them not running out of mana they sure seem to run out for me, the dragon priest just kinda stands there and the other casters switch to dagger and come try to knife me.
To start with: 1 Defense spells that make your mana absorb damage. Midas Magic - Spells in Skyrim therefor comes with an excellent pedigree. I see a lot of potential in expanding on the idea. Unlike in Oblivion, the existing spell effects already look great, so expanding on those will be most appreciated. Or is that only for simple mods? Spells meshes are beams, custom creatures, scripted spells, custom effects, bolts, storms, and more! Spells meshes are beams, custom creatures, scripted spells, custom effects, bolts, storms, and more! No criticism whatsoever for the original Midas Magic it looks great , but an artistic direction that is more. Xilver wants to extend magical abilities without upsetting the balance of gameplay - so this isn't a mod that will turn you into an all powerful magician! To mitigate this, either start a new game or Save before entering the Riverwood Trader or the Midden.