They are always in the same spot. Type Ability Location Cost :---- :------ :-------- :---------------- Propeller Trap Cuts the zombies to pieces with sharp propeller blades. Faustblitz 2000 Jolts Museum Faustblitz makes every strike your best. You are able to input a letter by shooting the middle dot between the 2 arrows. Secret Audio Recordings There are 3 Audio Recordings you can get in this map. Step 11: Take a look at the map on the stage. The code is made up of several long and short dots and dashes.
Once you leave that room the Stadtjäger will drop down and the boss fight will begin. Once done correctly the Sizzler's head should be in the Armor machine. A burst of damaging electricity comes forth when you reload. That frequency needs to be put in the radio in the middle of the plaza, between the museum and the cabaret. You must interact with the map and place the magnifying glass on the coordinates you received from the morse code message. You are only able to do the quests to get them 1 time per account. A burst of damaging electricity comes forth when you reload.
You must now turn the statues on the walls of the Refuge so that they all face forward. When turning a statue you will turn the statues next to it a certain amount of times as well. Barbarossa's Refuge Barbarossa's Refuge can only be accessed once the player opens the area during the map's main easter egg with the use of the three special melee weapons. The second one is right here. Step 22: Prepare for the boss fight. If you are unaware of how to open a combination lock watch this video.
You are now trapped in the room. Pick up the reel and place it and the painting on the projector. It is always in the same spot. Within this room are both the and weapon lockers, both costing 500 Jolts each, , the , and a door to either the Apartments or the Destroyed Building, each costing 750 Jolts. Apartments The Apartments can be access from either the Underbelly or the Destroyed Building, both doors costing 750 Jolts. This weapon is randomly-determined each game, but there is a clue to help you out. Resupply Crate If you bleed out in a co-op game you will be able to go to the Resupply Crate once brought back to life and you will be able to purchase the weapons and equipment you lost while going down.
Most radio operators use this form of communication, and is also vital in times of war. Actor: Katheryn Winnick Quotes: Description: A former art historian of the Musée du Louvre, and weapons expert, she is an extremely savvy and capable member of the team. Enemy Name Special Abilities Pronunciation Picture Pest Pests will spawn on special waves and will chase you at alarming speeds. Bronze Lumberjack In The Shadowed Throne, kill a Wustling using each melee weapon in a single match. Branching off to the right of the hallway is a small passage that contains a safe, as well as the second door leading into the Destroyed Building. The number and marked location combine to form the frequencies shown on this chart. Underneath the cash register should be 2 numbers that correlate to a radio frequency.
Within the grid there should be a green light that shows up. . Once placed you must now melee kill a Sizzler next to an Armor station. Wait a minute or so and head down to the Wunderbuss room in the Apartments. If you're looking for the Wunderbuss or Pack-a-Punch Machine, here's what we know so far.
Pick up the reel and place it and the painting on the projector. There is also a large map of Nazi Germany on the right wall, as well as a radio frequency chart, which is used to contact with the radio. Once obtained place the head on the scale. Shoot or melee the unlocked lock on the box to send a flare up into the sky. After absorbing a random number of zombie souls, the doll will make a charged sound effect and stop charging — make a note of this number.
The are usually four to eight souls in each set. Check the radio in the back and remember the code on top of it. Once done the red door will close and you are trapped within the Refuge. Pick up the blade and place it in the blade hole next to the big red door in order to leave Barbarossa's Refuge. Put the dagger into its slot.