After playing around a lot with the data files, the capacity and damage seem to be locked in by the material. With the FotF, Hellborn, and Hellfire you're constantly spewing out damage at multiple targets. After playing around a lot with the data files, the capacity and damage seem to be locked in by the material. Love Thumper just kind of annoys me since I already use it for my melee Zer0 build. They should have added in a bunch of different swords you could get for him. But it is not a legit gun and it cannot be found in the game. I let my shield deplete and run at the nearest mob of enemies.
With all of these things combined Maya is extremely over-powered and you will pretty much never find a group that doesn't want you with them. I'll have the answer to this in a bit. But when you pick up a weapon the game thinks you are aiming for the first time, but it doesn't remove the boost it already gave you because you're still aiming. I've done this numerous times even after I was killed and respawned at the last save point and my team mate was downed before me, as soon as I spawned in I could run a short distance jump into the air and catch their name, and phase-lock Res them which would keep them alive until I was back in the fight, so the raid-boss didn't get his health bar reset. I'll have the answer to this in a bit. It's best to test in solo play first.
If that's not good tanking, I don't know what is. You'll always have health regen, great damage, and be really difficult to put down. This ability allows you to run 50% faster whenever your shield runs out which is pretty awesome. It in fact makes the came a little too easy in some parts. Axton is the typical commando with all around good skills he's got power, clip, and fire rate boosts for pretty much every gun type with an added bonus of having a 20% up to 44% with the right class mod chance of ignoring damage that would down you and instead regen half your health.
I wonder if you can mash love thumper and flame of the fire hawk together. . . Line up one of your downed team mates in your cross hairs and phase-lock them and they will instantly be revived given a second-wind. And there's also several class mods that have team health regen as a constant as well these abilities all stack Now if that weren't bad-ass enough, here's 2 more abilities that are awesome.
The downsides for his Meat and Legendary class mods wouldn't apply as well. Also, the extra health is kinda pointless since Release the Beast gives full health and very short invincibility on activation, allowing you to close in on enemies safely. Also made a Rough Rider with around 180k health, still 20% Going to put some more time in before I post the codes, see if I can improve them a bit more. When an enemy you phase lock dies, your phase lock 'bubble' will fly to the next closest enemy, auto-phase-locking him and re-activating all your phase lock effects like Ruin and Converge and Helios I'd avoid Thought-lock as it changes your phase-lock bubble to mind-control. . So theoretically, a base damage increase will do more damage than a critical damage increase.
Increases resistance to all damage types by 20%. For the Lawbringer skill, see. FotF is really hectic and you'll do massive amounts of damage. . This ability affects your phase lock. It isn't a shield that deviates much lol. .
Each gun you pick up while doing this will add another stack of the expertise movement speed boost. Also it's hard to see. Would the Rough Rider be a good shield for a mania based Krieg? The middle tree Harmony is all about healing and teamwork. The crystal will be consumed and wont show up in your inventory. . You will find that the damage mod deals more damage compared to the critical mod.
This is because total capacity is considered negative while those abilities are triggered at 0 capacity. Basically, you just max out Expertise, throw out some weapons. I suspect as the Health increases, the Damage Resistance will decrease, and vice versa though. His other abilities mostly cater to damage output as well if I recall correctly like Money Shot which makes the last shot in your clip do 400% extra damage Anyways, hope that helped, Maya is still king er. Salvadore I never liked this character, so I didn't play him very much, but that doesn't make him bad. I wanted to use the exact same file as the original uploader, and I didn't realized he was lvl1. Any time i add stuff from a Health increase shield, it goes away or ignores it.
Ya there's literally an ability that heals you all the time and you do nothing to make it happen, it's just constant. This shield gives you a significant health boost, and a 20% damage reduction, but has 0 capacity. Using the Rough Rider means that inconceivable always counts your shields as being down, so you have a decent chance to proc Inconceivable even when at full health, and use something like the Conference Call or Interfacer as my main weapon, and the Grog Nozzle in my off hand while Gunzerking. Also made a Rough Rider with around 180k health, still 20% Going to put some more time in before I post the codes, see if I can improve them a bit more. Do keep in mind if you do increase your speed too much the game will lag or freeze. .
. Several minutes of persistent novas, could be worth some lulz. As always, have fun and enjoy your stay! The Rough Rider can be obtained as a rare drop from in. Rough Rider will keep you alive against the more stout opponents though so I'd still keep it. Salvador is the most epically violent playable character in Borderlands 2. This skill makes it so that when enemies damage your health, they take the same amount of damage to themselves.