And I love the fact that other players aren't running around quick-scoping and crap like that. It's been stated in many posts about the random step in the right stick. Nonetheless, it is certainly possible and we are waiting for the first Xbox One hardware hacks. Attachments should auto attach if there is only one weapon capable of accommodating that attachment instead of requesting a requiring additional input. The turn rates, both in third- and first-person, are smooth. But if a multiple-month turnaround separates content releases between platforms, Xbox One will be hurt in the long-term. These things should be expected.
To get around this would require a full engine revamp, which has zero chance of happening. For those unaware, aim acceleration is essentially how fast your point of view will increase in speed depending on the position of your right thumbstick. As for hitting start over the items, that's the situation I'm referring to. If you're so good, just kill them and move on. I am not talking about Battle Royale tenets, rather how the game plays.
People with less skill like playing games, too. Why am I saying this? Also, the controls are very unintuitive. Even simple things like the act of adding or removing attachments is a nightmare. Right click to place marker is silly. And I have no problem landing shots in Fortnite. Rebuilding the basics The basics of PlayerUnknown's Battlegrounds with a controller will be familiar to seasoned shooter veterans, with main inputs similar to those seen in major franchises. They do not have movement laid out to a smooth analog stick input.
Been wanting stuff like this for a while for multiple games. It simply does not exists and the equipment required once it becomes possible to run unsigned code is way beyond a simple flash drive. It's been like that every game. Bluehole, the game's developer, did an exceptional job of condensing complex inputs down to the streamlined nature of a controller, without jeopardizing the flow of gameplay. Or just keep it the way it is, which is the more likely outcome. While this will increase ping, due to the time it takes to edit and proxy the traffic, it does allow essentially for what usually are client-side hacks, such as aimbots, wallhacks, teleporting, walking through walls ect. The lack of aim assist also means that long-range firefights are unpredictable.
You tap the left trigger to aim down the sights, and hold the left bumper to hold your breath. Movement and camera controls are bound to the sticks, triggers are used for firing or aiming, and basic actions are bound to the four lettered buttons. I dont see how you all think that this is going to make for any easier gameplay. That being said, some functionality has clearly been crammed to fit across a controller, as seen with multiple actions bound to a single button. The speed with which characters accelerate while moving — even side-to-side — makes tracking targets in close proximity harder than it should be.
But I fail to understand your comment about mass looting. I'm not necessarily advocating aim assist for this game, but taking fewer shots to kill someone is a huge advantage in this game that you're completely missing. No one's going to hit you. With PlayerUnknown's Battlegrounds set to be one of the biggest Xbox One exclusives this fall, the efficiency of its transition has the potential to make or break its launch. Could be a possible connection to the frame rate idk. Additionally, X can be used to equip or consume items, Y is used to drop, and holding Y will split a stack of items in half. It takes time to get used to it, but once you do it's not bad at all.
And I think that with Microsoft's help it's really going to get it feeling like a good shooter on console. Not all battles are 1vs1 where the other guy sees you at exactly the same time, having aim assist for moments where your target is fixated on something else would significantly change the game. After being thrown into an expansive arena with up to 99 other players, you'll be forced to fight to the death, while scavenging for resources and converging upon a single location. Unless the cheats are already hardcoded into the game as a feature, some serious external hardware and software is required on top of the know-how and the method to either run unsigned code, hacke the hardware or edit packets correctly. As someone who already has 8 days on pubg for console and multiple multiple wins in every playlist, I can say that pubg has terrible sensitivity.
The process has always been an evolution, which inherently means some things must be discarded in order to move forward. Ways to get around the Issues and to cheat on an Xbox One 1. Long press grab it all in one go instead of waiting 4-8 seconds for the game to figure out how the hell its supposed to loot 3 items without crashing. The last one would never be able to work. It worked out quite well for Halo, and again for CoD 4. They said they loved the game, they play it a lot, but, 'Oh, you're water.
When it comes to aiming, the current solution falls flat. There's more, but I don't want to get too ranty. Thse are all scams and you should simply ignore them. I play on a monitor with less than 10 seconds of input lag since 0 ms is impossible with current technology and do not feel input lag with any other game besides pubg. Realistically, you'll be seeing regular frame rate drops into the low-20s. Here are four flaws currently holding back the game at launch, which need to be overcome as soon as possible.