Normally settlers get sad if a robot or settler dies in the arena. While you still have control, scrap all turrets. Other notes; Some might think it sucks that there's only one settlement in Nuka World, I thought so too. Instead of settlers at the outpost, you get raiders of the appropriate faction. Why isn't this in the base game? I'd like to just go to the ones I select, with few inhabitants, and offer them up.
There are undoubtedly even more mods out there that could make Nuka World an even better experience - let us know what we missed in the comments below! Settlements You Can't Take Over While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companions either. But it worth pointing out that it's a great way to collaborate with other modders and include already existing mods. Maybe after the last raider outpost is gone it may revert. I would like the mod to make all those Nuka-cade games into interactive objects that raiders would use for increased happiness. After this, Fizz will suggest you explore the place further, leading you to the tunnels. As with the conquest of a settlement to claim it as a raider outpost, you can also talk them into supplying you.
Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is established you're in control of when you get them unless a rival gang attacks. You would need some way to putting in water and food I used a planter mod to put down dirt in square boxes and you can put a water pump on top of that. I think it's set in the quest staging that he gets upset no matter how you approach it. If you're caught killing raiders, every faction turns on you, including Gage. The Castle will now be a Raider Outpost, and the Minutemen flag will be replaced by a Raider flag a few days later. You must check regularly as the chest can never hold more than 1,000 caps worth of valuables. Perhaps someday someone will figure out the proper method to get them working, as of yet, I still haven't seen one that works, including speedynl's method.
Vassals aren't tied to any particular settlement, so nothing would happen. There's now a mod out that lets you build settlements at all six of the park areas. I've also compiled map shots of all in the game. I've seen some mods do this to great effect. Attacking Settlements Playing as a raider, naturally you'll have to kill Minutemen. There's a farm very near to where you first find the Hubologists that would have been a pretty good spot for one.
The best part is that they get their own sub-heading in the workshop menu, instead of each piece being flung around the already convoluted settlement building screen. Why would you build up a settlement only to take it over later? Below we cover some of the best mods available to make Nuka World an even better experience. Hopefully this is a bug that they fix in a patch. Ideally, these would work like Outposts and attract real raiders instead of settlers playing dress up, but I understand that everything in Creation Kit is easier said than done. This is necessary to make Raiders happy without your intervention.
Thanks for the compliment, I try to test things people might want to know. Then, when all the kinks are out, do another. Raiders don't like to work, but having one of them set to pick crops in each Settlement could help if they grow too big and the food demand increases to the point the suppliers can't keep up. You'll be able to select only normal settlements, but can indeed access their building materials. Take note of my recommendation you build up settlements before making them vassals to your raiders.
Enslaving allows you to assign Settlers to work at an Encampment. Nuka Cola Filling Machine This creative new powered settlement object finally gives a purpose to all those empty Nuka bottles — just place one in the machine and fill it up with Nuka Cola! My first mod was a settlement mod, so would be happy to make another one for Nuka-World. A good settlement costs more to turn into a vassal for a reason. Boston Airport, Bunker Hill, and The Castle can never be made Vassals or Outposts regardless of conditions and for somewhat obvious reasons given their importance. Figured if you haven't added it to yourguide yet, its good to have.
You would need some way to putting in water and food I used a planter mod to put down dirt in square boxes and you can put a water pump on top of that. Your vassal settlements will offer you quests to take control or you can kill them all to take control , but so far it looks like real raider outposts can't be reconverted. In a second time i have the idea to contact other modders which work on Nuka World settlements to create a package of High quality and inter-compatible mods. Fallout 4 Nuka World: Raider Settlements Making Raider Outposts, Vassals, and The Wasteland Warlord Perk Playing Overboss in Fallout 4 Nuka World. Raiders love chems and hate working. Clickbait or extremely vaguely-titled posts will be removed. You can truly build the settlement of your dreams here, and with so many traders in the vicinity you will never run out of materials to work with.
Additionally, you will receive caps from the Tribute Chests. Now you can go to Shank and get a quest to turn it into a Raider Settlement, or else rebuild it as a normal settlement by interacting with the workshop. You will be tasked with assaulting the castle with Fizz and either of the surviving Nuka World gangs. C When you raid a vanilla settlement, gives you certain options: Enslave or Raze. Intentional spoilers will result in a ban. So here is the zone i'm interested in. Upon reaching the terminal at the end of the tunnels, Fizz will hack it and lead you into the armory.
Sorry for my bad english… Thanks for taking the time to read me. Better Settlement Warning Messages This mod changes the warning messages about settlements being under attack so you can't miss them. Sorry for the long wait, I was playing Fallout 4. So that outpost was a clean slate. The rough up option lets you fist fight the settlement's representative. I have Abernathy Farm as a Raider settlement but when I got there they complain about food. I added the amplifier, booze stills, chem stations, plus a few raider shops.