Hello, when using Optifine for Minecraft 1. Ender chests contain 27 slots for storage, and can be placed next to other ender chests without joining. Minecraft And Go To Texture Packs And Put Your File In There. Yes, I did release something similar to this yesterday, but this version is better and cleaner. Ender chests cannot be moved by and will not interact with , , or. Download a texture pack from the internet. Water can now be placed on the same block as an ender chest.
Also, if you're still looking for a better way, what i did sounds a bit nicer to me ; , i described my way of doing it below. The ender chest's inventory is also separate for each player; consequently, items stored in an ender chest cannot be seen or taken by other players. If your gonna make a xray pack it should be more than just diamonds. If requested I can change it too. Edited January 1, 2013 by KingArthur I'm guessing you're running into the same problem Xenon has being this: I can't exactly remember why it does this, I'm pretty sure changing the vertices of your bounding box to render differently adding or subtracting 1 in this case does fix it, but I'd have to go look and see how I fixed this problem to confirm 100%. And Whoopi Goldberg I still can't figure out what i'm doing wrong with my depth test, if you have any more suggestions please let me know.
The packs are sorted by resolution, so you can see if there's a 32x or 64x pack that has the right look and feel for you. If it still doesn't work, make sure that you're using the right version of the resouce pack, for the version you want to play on. But the problem remains, i fixed that, and now even more chests are fucked up. Opposite from the direction the player faces when placing an ender chest. I hope it helped you. Mojang went on a rename spree from 1.
If you cannot find this, then play Minecraft. When you downloaded the texture pack, it should be in a zip file. Type Tile Entity Requirements None Physics No Yes 7 3,000 22. It's impossible to detect if you're hacking or not. Azami I was doing it in TileEntityChestRenderer in renderTileEntityAt after the call to renderTileEntityChestAt returns. Don't edit the texture in terrain.
Edited January 26, 2013 by Bluestorm96. You'll just have to try different ones out until you find one you like. Then Open Minecraft And Appear! Edited January 1, 2013 by azami I don't see how that would be since i disabled the depth test right before i draw it, so it's contained in the same function. Go to texture packs and click add texture pack. You have to have a Texture pack that has changed the chest, they almost always have a different texture for everything in the game. And also you can see mobs, players, chests and other objects! Therefore, one can have a mule carrying things without getting tired.
I don't know how it could affect it. Most ppl wont download cause you can only see chests and diamonds. I don't know of any texture packs that exactly mirror the original texture in a higher resolution. But if no one does, you can mark this thread as solved, since i got it to work correctly. I haven't seen it happen on single chests yet. Yes, kelp do indeed obscure a lot. But thank you for bringing this to my attention.
Do you want to have the ability to see through walls? Rather than see a block that you think might be diamond, go towards it and find out it isn't. Don't forget to tell us what you think! Select it and you're done! For some reason, triple chests do not look like a real triple chest. Second single chest is rendered too, the renderTileEntityChestAt detects double chest again, draws double texture now overlaying the original one no big deal , but my bounding box too, and then overlays the second half with the new bounding box, which results in that weird look with the bounding box being drawn but under the chest. But the problem remains, i fixed that, and now even more chests are fucked up. Ender chests now work per-player in multiplayer holds an inventory per player instead of shared across the world. They look like normal double chests.
Quote from Using xRay is for dumbasses only :smile. Ender chests now have unique sound effects. I don't know how it could affect it. Does glass look more gorgeous than ever before? My bounding box drawing routine is being called from the TileEntityChestRenderer. This texture pack is designed to work in 1. Yes, you can see through walls! So for anyone wondering, here's what i think is happening don't know for sure : First single chest is rendered, the renderTileEntityChestAt detects double chest, draws double texture, and then overlays it with my bounding box.