After concluding that reinforcements are in order, Sir Radzig will send you to find Sir Divish in Talmberg. Enter by either the north or south entrances to the camp. In one there is an open door that takes you into a barn. Now I can either return to Sir Radzig to report, or do something to sabotage the bandits before the coming battle. Next quest Nest of Vipers is a in.
For a game with such an emphasis on choice, Im surprised they felt it was a good thing to force boss battles on the player. After Henry describes what he has seen, the Lord will ask how many bandits, in your opinion, can be expected inside. There you will see a marker leading to the woodcutters' camp by the northern road from Talmberg. Stealing a Cuman outfit will make wandering the camp immeasurably easier, and you have two options of how to get one. Go there and then follow the directions listed in the quest log.
Faster and has the added bonus of leveling up stealth. Go back to Sir Radzig. Sir Divish promised he'd supply several men. Maybe the best I can hope for is a quick death…. I managed to escape from the bandits' camp, but only by the skin of my teeth. If I tried to stab them from behind, it caused very little damage abscess we got into a fight that alerted the whole camp.
However, if it turns out that Runt is too difficult for you then you can either do that quest later or start it again but be prepared better than you previously were Henry is too weak and isn't equipped well enough. There are two barrels with arrows in the Bandit camp and two in the Cuman camp. Sir Radzig Kobyla asked me to find out where the bandits responsible for the massacre at Neuhof are hiding and bring him information from their camp, like how many there are and how they're armed. Ask either Radzig or Sir Divish for more time to prepare yourself. We can't guarantee stability on these saves. In the barn there is a chest with the Cuman gear.
This choice depends on how you want to defeat Runt because he is the only mandatory enemy that you have to kill here. Left by the abandoned house, left again at the tall beech tree and straight on at the crossroads by the flat rock. Try to use perfect blocks a green icon that pops up when Runt uses an attack. I had so much trouble with this. Keep in mind that other Cumans will see through your disguise.
I succeeded in my mission to track down the bandits' encampment. In the next quest when you conquer the fort, your teammates will have infinite life and cannot die, so you can literally just watch them kill all the enemies for you without having to lift a finger. Go somewhere to rest if your character is wounded. Your answers will either prompt the immediate attack on the camp, or give you a moment to prepare before the battle. Try to slalom as you escape, Cumans are good shots and your horse will throw you off if it gets hit by arrows. I wasn't sure whether he understood, but he led me to him alright. It's directly north of Talmberg.
Move around the area to uncover more information to take back to Sir Radzig. Off to the left of the bridge are some destroyed wooden houses, go to them, keeping stealth a priority. Im also finding that a lot of the time, the target is over half off the screen. See Gallery for the location on the map - you don't have to follow their directions step by step. How to prepare yourself for the fight with Runt? Wait until no one is watching and then add the poison to the pot.
So I shot him with 3 arrows instead and he died. That place is bugged as hell. There are also a few chests in the warehouse containing the unpleasant substance. After that, go straight at the crossroads by the flat rock. Another 2 things I want to mention is that, firstly, everytime I get hit I seem to be staggering and dazed.
However, at this stage, you need to be extra careful and prepared to flee. Also due to the combat system, Runt was impossible to kill with sword and shield. For more tips and guides on Kingdom Come Deliverance, make sure to search Twinfinite. It's somewhere in the woods to the northeast of Skalitz. Wait for Morcock or run away. I kill many bandits and cumans in their sleep, leaving only those guarding the entrances into the camp alive. You can opt for a safer way and just walk around the camp checking out the area.