You better get to it. Remember, Noct can use any weapon — the daggers will serve a looong time. Get this over with and proceed! These guys can one-shot you with an electrical attack, so avoid giving them time to charge if possible, or back off when their whips start to emit a large bright light. You're without a car for now, so it's worth resting up before you leave partly to avoid wandering about in the dark, and partly because it gives you a fast travel point as you'll need to double back later. Read more on weapon upgrades below.
Second, in addition to the dungeons you tackle during the plot you'll also need to have defeated the bosses in , , , and. Head back towards Wiz Chocobo Outpost, and take the narrow muddy path up the slope. The party comes across a naga looking for its baby in Fociaugh Hollow. Like could just about speak but he resisted the hostile takeover so he was able to communicate before he was fully taken over. Some of them can only be entered at night. Boss — Marlboro : Ah, a classic.
Megalixir and Mega Phoenix are incredibly overpowered, make sure to have at least 1 in your stock at all times, to prevent catastrophe! Follow these steps for some maximum value. They cost a painful 5000 each , but if you followed this guide you already have two of them Thunderbolt and Delta Daggers. Maidens Kisses can also be used to heal the status if applied. Anyone care to chime in? She'll give you a key that will unlock the eight doors, and a series of sidequests will be added to your log. Take the hunt for Deadeye before you proceed with the quest. If you had no idea this existed — fear not. Carry on towards the marker, and when you enter the large cavern to the north of the map take the western pathway.
There follow a labyrinth, where you must fight many enemies one after the other. Each door opens to reveal. She gives you a Moogle Decoy that you can use from the tactical item menu. There are beds dormitories spread around here, these are savepoints too. Enemies here are quite low level, but are annoying to fight. Look for a hole in the fence near the symbol on the map.
What even is that snake anymore? The doors are all found around the boss area towards the back-end of the dungeon. Gladiolus leaves the party temporarily! Costlemark Tower locked door 99 recommended This dungeon adds a twist - once through the locked door you can't use any items, so before you even consider entering there are a few things to do in preparation that will make life much easier. I got here at night time, so, might as well! On the easy difficulty level, you can do the dungeon relatively early in the game thanks to auto-re-breathing. Follow the quest marker and on the lights. Do not hotlink or rehost someone else's work.
Or maybe daylight just spawned as I walked here. Just burn the boss, ignore the little guys. As you explore the world you will encounter them marked with a red icon and can enter them to navigate the corridors defeating foes along the way up to the boss. In the case of the optional dungeons, this is different, so we will give you some useful tips on the trickiest areas. Head on over to Lestallum first, before going crazy exploring! In some stories, nure-onna is a monstrous being who carries a small, childlike bundle, which she uses to attract potential victims.
Note that it's also possible to leave yourself in a position where your team aren't available for a fight - as soon as combat begins a door seals off the entrance, but the other members of the gang seem to like to dawdle so you need to wait just outside the entrance to make sure they're there, wait for the monsters to move as far away as possible, creep into the room, and make sure everyone is present and correct before staring the fight. Auto Sprint is your friend — Press the L analog stick. Notably, you can buy your first shield here for Gladiolus, and some new accessories. L1 + Triangle ices this fool. This is an optional area, and the final savepoint. Like could speak before he was fully turned.
Finishing It All Off Once all eight locked dungeons are clear head back to Ezra and she'll give you a Hunter's Medal - it's a one-off item that can be combined with spells to make a much more powerful version, but at this point there's probably not much left for you to kill so the main reward is satisfaction at a job well done. Open the locked doors at the end of dungeons In the various dungeons, caves and ruins, you will surely notice the large closed bunker doors that block you. Fall down on the right, in the first intersection. I also don't see it connected to Verstael or anything in that vein. You can support our site through! Walk down the stairs and you come to a ladder that leads down into the dungeon.
It will have to accessed with Noctis alone and is a jumping puzzle. Tell me if I missed something, though. For female counterparts, they're called nagi. I highly suggest you just race to the end of the game at this point. I wonder how good it is… Rock of Ravatogh, I think, is the only tomb you can access around here that you can realistically beat at this point.