Big plus for siding with this faction is that you can do a great many story achievements with the other factions, until you really have no other option but finish the main quest the Minutemen way. The institute's belief that somehow the world will be a better place in a future run by a class of elite humans controlling synths which in turn control irradiated humans and ghouls is a preposterous notion. Would you like to answer one of these instead? Note: that you will not get the scene where Liam bennet body is found with a suicide note explaining he killed himself after his father's death in the institute explosion. Do not begin and do not make the Railroad hostile. A number of Railroad side quests and radiant quests are only available if you did The Nuclear Option with the Railroad, and P. One important thing to keep in mind if one plans on doing the Minutemen ending, is that there is a. No Pendro, you are still pretty far off from any major descions.
Use the Minutemen to gain access to the Institute. If you do not complete Mankind-Redefined by not speaking to Father after the meeting you can avoid being in this situation entirely. It results in the destruction of both the Institute and the Railroad, closing off their quests forever, and killing Brotherhood of Steel members is actually one of the , so allying with them is not hugely advantageous. Many of their quests and side quests are repeatable. Splits like 2-2-1, 4-1-0, 3-2-0 will all result in one faction being royally pissed off with you.
A remorseless psychopath who feels guilty enough to let himself be judged and executed for his crime when he had the option to get away with it, that makes sense. I'm pursuing the Railroad ending. Use this guide to see every possible ending that Fallout 4 has to offer. After returning to the Institute, the Sole Survivor has a heart-to-heart with Father and assume his position after he dies. There should be no reason for this guide to not work. Not the answer you're looking for? Your idea is much better. Defeating the Institute mostly involves the same methods for each of the factions that aim to destroy it.
Ultimately, the faction you like most is who you should probably work with - the game continues after the end, allowing you to level up infinitely. Sided with mechanist alive, sided with Dima, conducted humane experiments and Killed off the raiders in nuka-world after unlocking all the sections of the park. If you agree to help the minutemen, this will end your relationship with the Institute and make them hostile. You can play along and poke around for a bit first if you like, but if you do, you'll have to murder someone to get banished might we suggest those bastards down in synth retention? No they don't mean the institute the use this same argument against any and all synths including the Railroad. It gives you a minor reward of a few stealth boys and some additional dialog. It is not the best way to interact with the game because you will be forced to skip some quests, e. Enjoy your relatively peace-filled Commonwealth and Fallout 4 peace! There's no 'bar' or anything that makes factions angry, just the quests where they ask you to take out one another and sadly it's kind of simple in that way.
The remaining Institute quests - Complete End of the Line. It is a level 50 enemy and I was 22 when I first did this quest. Once the Brotherhood of Steel is defeated, the Minutemen focus their attention on destroying the Institute. That being said, pursuing the Minutemen ending keeps the Railroad quests available, so that path can still be pursued to some extent. You will have to build a teleporter.
A powerful perk, especially for survival players and when combined with armor that slows time when damaged. I haven't tried it, but this seems like it would work. On the bright side, however, players will have an extra scene to watch in this ending when compared to the other endings available in the game. Realistically, it would be smarter for them to use it ya, but destroying it is in line with their fanatical paranoia and mission. Originally posted by :Why is it odd that the Brotherhood would assume the worst possible case scenario about a shadowy underground entity that no one seems to have any solid intelligence about? If you explore and kill enough, you can conceivably reach Level 50 without committing to a faction. If you already downloaded the chart I posted on the other day, I have fixed a number of errors.
They assume only basic cooperation with factions in a specific order, and saving the game in several vital moments. With that in mind, it makes sense that they would opt to completely destroy the tech developed in the Institute. During this mission sound the evacuation alarm on Father's computer to allow the scientists to escape, then continue until the quest is completed. Minutemen Ending The Minutemen is perhaps the weakest faction in all of Fallout 4. Afterwards, all your dealings with the faction will go through Preston Garvey. The main purpose of this was to create a save where only the main quest had been completed and with the remaining 3 factions to be at peace.
They cant build new Synths only the Institute can. After Defend the Castle and after Preston decides the Minutemen are strong enough for an attack on the Institute. Completing those will naturally lead you to The Minutemen and The Institute. Some of it is the same, but the ultimate consequence is which faction you'll continue to work with after the end of the game. If you believe that humanity blew its last chance at peace before The Great War, you'll find kindred spirits in The Institute.