However, not a ton of multiplayer on most of the factions, so probably very subjective and inaccurate. From the Craver's perspective, they're all anyways, so they might as well get some work out of them before chowing down. No words can do the horror justice. Like, seriously, isn't there any way to get rid of them without using the religion laws? You don't have some major unaddressed problem like the Riftborn Attacker's low defense that the upgrade is necessary to patch up. Support modules have a variety of functions, like increased weapon damage, repairing, armour increases, or engine bonuses. They can also be assimilated into the player's empire if their relationship is good enough.
I also don't see how minors would scale any different from majors, excluding Horatios. The other thing I meant was that you get the minors in the early game, and that's it - you won't meet many more over the course of the game. . Because these stupid fucking birdmen start the game with one. I am aware that their late-game is nearly unstoppable, and I probably over-emphasized their early-game weakness.
This race's Carrier class is rather good. We have mastered time, and we will use that strength to master the galaxy. Would you hold that system for long? Less a home, and more a staging ground for further explorations, the Riftborn inhabit a small corner of the world with order and vigor, which they named New Coroz, after their old home. System improvements only do one of those and cost you dust to maintain. Their easy access to Religious Republic that allows you to expand infinitely, effectively ignoring Approval and non-reliance on Food on difficulties lower than Endless allows them to beeline to required techs without losing anything.
A starting Hissho Behemoth can be defeated by 7 Attackers of most factions with just T2 vanilla non-strategic resource weapons, so in itself it's more useful as a probe carrier. They took the form of robots with unique abilities. You can also find a few special modules that can only be installed in this ship. Horatio are late bloomers that prosper if allowed to by neigbors. There are three classes of ship hulls: small, medium, and large, with small and medium hulls having multiple types.
Homeworld Technically, the Riftborn do not have a homeworld, as their universe has nothing that resembles the Endless universe's planets. Leader ships could have a race specific theme, too. You can use protector and coordinator with fleet accelerator modules to protect and increase their movement but they also cost a lot of strategic resources. If anyone manages to stand up to them, then they lose their early-game flow of Essence, and then they're basically fucked for the rest of the game. You can use two actions that can help this process but you must use strategic resources. Usually doesn't have a lot of space for weapons but it has a lot more speed and is the only ship that can use probe module.
When the ship engaged its warp drive, a Dust artifact of immense power that was hidden in the ship's cargo bay exploded, tearing a hole between Coroz and the Endless universe. Things become a bit more complicated when dealing with opponents, though. You do get numerical advantage, but by neglecting your own colonies, your fringe colonies are easy prey for a focused fleet. If pops are really undesirable you can chain gang them, park them in the starport, send them away or if you have no problem micromanaging a lot you can just avoid them growing by moving them in and out of the starport and thus resetting their growth counter making other pops grow instead. The Religious political stance doesn't even necessarily worship any kind of god; it's focused on excessive zeal and has laws that make everyone Content at minimum and other ways of riling up the people. Hissho also cannot build more unless they research the tech the same way as other factions.
They can also learn about terraforming planets, however, this process is different than in other civilizations. Nothing feels bad, but nothing is so good to feel like cheating either. Sounds like the Broken Lords. When a ship's is reduced to zero in combat, it explodes. But for a race which is so into dust and wealth, their ships look fairly cheap.
I can't speak about the Hissho since I'm still hesitant about getting the addon, but I would always rank the Lumeris at 1 and with a big lead over the rest to boot. However, the costs are separate for each system. Or a bit of appleskin stuck between your teeth. Objectives: In order to win support for the plan to cast this universe in the image of Coroz, I must raise ecologist thinking across our worlds. I wanted to rate the Cravers higher, but what stopped me was your point exactly, the middle-sized ships are kind of meh for me coming from the small-sized ones but the large-sized Queen is pretty good in my opinion! That is cordial relations with 2-3 minors worth of dust right there.