There's a shack with no doors by itself. Proceed through the next two rooms to find more murkmen and a corpse with. On either side of the steps leading up to the boss, you'll find a. Continue on and find along the last tree on the right the. Be careful as two will jump out of nowhere and attack you from behind. If you have followed the guide so far there will be 2 Hammer Ogres in the big room full of poison jars. Head back to the ledge overlooking the pool, jump towards the ramp on your left: if you land in the poison here, you're dead.
In the area just after the Earthen Peaks bonfire you can slay the long hollow spawning the angel in that area early on. When you are ready, turn to the right to find a hallway with a spear knight at the end. Walk out to trigger the ledge to collapse and fall through a window and into a building. Landing in the poison no matter how short the distance looks will instantly kill you. Make sure you grab them and return to the ladder for safety before the lift returns! If you couldn't kill the archers before, the first door leads to the walkway they were on, allowing you to finally wreak your revenge. Now we can continue on. She will throw her head as well and will explode with soul-like residue wherever it lands.
Pick up the from the chest under the structure then make the jump surest way is to angle yourself towards the item, that way you'll likely roll into the wall and not out of the platform down to the corpse's walkway below to collect the and a. Head right, into a thin corridor with an enemy on the other side of it, hitting you with ranged attacks. As you approach the stairs take note of the break in the wall on the left. Go down the ladder and loot the corpse there containing a Pharros' Lockstone and Twinkling Titanite. Head down the stairs to find yourself on a ledge with a chest containing a , at the end on the left.
If she succeeds this can be seriously painful. The recovery animation for this attack is one of the longer ones, giving you a good couple of hits on her. You have to time your dodge quite late or she will adjust her aim and attack you where you finish rolling. The one on the right contains a chest holding a! Melee characters need to keep circling it as well and after evading, land some hits. Take out the nearby thrall and to the left is a corpse with x1.
The covetous demon will take a few seconds to even get up to face you, so ranged characters should use the time to get in a few shots archers can also use the time to hit the glowing green urns to drop undead into the room to distract the boss. Roll backwards to avoid the attack. Proceed forward and drop down to the ground and make your way to the shack ahead. Take out the thrall here, and then prepare for a battle with. It was proven that even if you had toxic, without 90% of your health gone, you could still edgewalk over to that bonfire, alive. Wait a little while as the angel fires on two thralls off to one side, usually killing one, then move to the rock before the angel finishes moving into a new position where it can fire on you. Eye Blast: Mytha will huddle forward and then raise her head in her left hand, this then launches a blast of energy directly towards you.
Head all the way back downstairs and confront the final two you'll have to deal with before the boss, guarding atop the set of stairs from earlier. Well, using one at the Black Gulch Mouth was the most useful place for me, since you can farm another giant's soul out of those two giants you have to jump down to. Roll backwards from the head when you see her throw it. In this room is a corpse holding a in the corner. Continue to the narrow pathway. This may be a silly question, but I can not for the life of me find this room or it's sister room with the chest. Return to the starting room and if you packed one you can use the homeward bone to return to the boss bonfire if you have activated it or to the mining machinery area in harvest valley.
You can run past the angel shooting from the cliff or shoot it with arrows to kill it for a bit. This means melee characters will need to break his guard to damage him successfully. Go to the left side of the swamp, and climb the giant roots near the mushroom circle. Jump back across the gap and look for the fragile railing like the one we destroyed before to meet Gilligan and smash your way through. Past him is a balcony with many poison jars.
At the very end of this path you can grab the Giant Door Shield. They can be permanently destroyed by finding and killing the long hollows. If you attempt this and succeed, use the homeward bone to get out safely and then work your way back to the walkway next to Pate's room to resume. Stay far enough away to dodge he spear jabs and smash her with your spells. Head back up to the room with the hanging poison contraption, and find ladder straight across the room. If the assassins haven't dropped down, they may be waiting above.