If group is inside an aircraft, the aircraft will orbit the waypoint's position with given height and loiter radius. Bad drone, bad, bad, bad drone. Guard This waypoint works in conjunction with the 'Guarded by' trigger type, see that topic above for more details. When request a pick up they will ask you to pop a smoke upon arrival to confirm landing. I would guess it borrows from the rotorlib flight dynamics that are definitely more robust than the fixed wing modeling. It currently floats too easily and the stall speed needs to be adjusted. That was a lesson for me.
That would explain why the missiles are veering slightly of course. The effect of the command is local, i. It never comes back up? Lock-on will work on radar targets outside of visible range 3. Also, why such a weak armament and why are they still extremely buggy? I've tested on the quadrotor, shift clicking is no different than left clicking. The group will wait until the external script exits before moving on to the next waypoint. Also, if you're using the laser designator, which i think you are. Depending on the faction, each leaflet will be differently styled.
Gets it flying, swaps to targeting camera. As previously mentioned, the drone logic can be a bit…err. Maybe I prevented a wipe?? The first is a relatively simple concept — a drone circling high above the battlefield has a unique vantage point with an extensive viewing range that can minimize obstructions due to terrain or buildings. Whether or not the group finds any enemy units appears to have no impact on the search duration or range. Here's a little rough-and-ready guide to the vary basics of ArmA 3 Drones.
If the waypoint is too far away or a valid path cannot be found, the group may never reach the waypoint. Ground troops move fast and it seemed they were typically engaged about the time I was sending the intel up the line. Once the drone is in a stable holding pattern where you want it, things generally improve. With this, you can directly connect to a friendly unmanned vehicle or hack an enemy one. On Platoon or Company level I think sending the drone up as a matter of course, getting it on station and then communicating with the squad leaders or platoon leaders is the right approach. You have a direct line to command through commmand channel and direct as well. By both way points or user control.
Each owner has an id. To my surprise, at a distance of just 270 meters horizontally and 200 meters altitude, there was no discernible sound at least in my house — a headphone user might not find that to be true. I hope Zbug get the release 0. I will update my github repo. There seems to be a small window of correct lasing time that does affect the accuracy of the rounds.
Last of all the aircraft radar. Seek and Destroy--- It will attack Laser designated targets. However, sometimes the group may start to attack the object, then instantly move to the next waypoint without destroying anything. Get Out The group will move to the waypoint, and then disembark from any vehicles its members are in. What would be great was if you could recruit people when not in the base, although they spawn at base. The stable platform allows for gyration-free viewing from the sensors without all of the twisting and turning of the optics gimble ball that you get when dealing with an orbiting fixed wing platform. Alot was happening at once and I didn't recognize which firefight was the most critical.
If there is no suitable vehicle near the waypoint, the waypoint will complete almost immediately after becoming active, and the group will continue on to their next waypoint. In this case, a Transport Unload waypoint should be used. Press R or T to lock-on while flying and then fire once locked If settings are set. Protection All variants of the Utility Drone including military versions only have a base armour value of 0. I was at base operating a small drone over the target while Sparrow operated the Scorchor. Then I put a squad in it, and then I want it to fly somewhere, land so the squad can get out. I think that the laser designator basically creates a tab lock target that is considered an enemy vehicle.
Loiter--- Takes a recconnisance stance in a circular radius varying from 500m-1500m. While waiting, any unknown targets are checked group moves in the direction of the target and any recognized enemies are engaged. Get In Nearest The group will only move to the waypoint if there are any empty vehicles, or vehicles on the group's side with empty seat spaces, that are within about 50m of the waypoint's location. At least that's what it's bound to by default. New discoveries such as learning about the fun of utilizing drones are why A3 keeps me coming back over and over.
Vehicle Unload Air vehicle will try to land as close as possible at the waypoint location and unload all vehicles in its cargo. With those frustrations in mind, I set out to fix it myself. My only fear is, and it's not really a fear but just a consideration, is the Squad leaders or platoon leaders may not call for the drone's intel simply because they aren't used to using it or their squad members using it. Type assigns it to support, loiter, land etc. What you can do is manually take the drone to a certain height then activate the auto-hover and it should remain stationary. The gyrations make targeting and recon difficult, so it is understandable that people get frustrated and just dismiss the drones as a broken part of Arma. Note the On Activation script code block can be used to execute any script at any waypoint, making this waypoint type somewhat redundant.